This is the whole reason, Arc Warden was considered to be unbalanced or simply broken. This incarnation can use any spells or items he has, and spawns with his health and mana after the cast. A good example would be, placing Spark Wraiths near a tower, when you can see the lane being pushed.īy vibrating at extreme speeds, Arc Warden is able to create a perfect electrical incarnation of himself, at the cost of his current health and mana. Spark Wraith also has a tiny cool down of just 4 seconds, so you can use it to damage enemies during a fight, or prepare your fighting area, before the fight. So don't expect to cover your entire forest with these bad boys, and hope for easy kills. While Spark Wraith has higher damage than Techies bombs (150/200/250/300), and has a larger radius, they cannot be stacked in one spot and only last for 50 seconds. You place them, and hope that someone might step there, or just throw them on your enemies during fights. The idea behind this spell is similar to Techies bombs. It haunts the targeted area until an enemy comes within its range and then fuses itself to the player, dealing magical damage. Summons a Spark Wraith that takes 3 seconds to fully materialize. This spell works great with Axe's Berserker's Call, and Legion's Duel!
Great for getting out of ganks, turning around fights, or even defending buildings, since the spell effects buildings as well.
Instead of making enemies in the area miss attacks, it gives friendly targets 100% dodge. Not much to explain here, it's like a reverse working Riki Smoke Screen, without the silence. You don't really want to cast it when someone else is near, as that will disable the ability.ĭistorts space, generating a circular field that grants evasion and bonus attack speed to allied heroes and buildings within. The mindset behind this ability, is similar to Juggers ultimate in early game. So it's great against solo offlane!Įxtremely long slow, with decent damage, when ganking solo target, fairly useless during team fights.
The effect is muted if there is a nearby enemy unit.įlux is a fairly straight forward ability, you slow the target, target get's damaged over time (up to 360 damage when maxed), as long as the spell isn't muted. Spells:Įngulfs an enemy unit with swirling volatile energy, slowing its movement speed and dealing damage over time if it is alone. Especially the ultimate spell, Tempest Double, which was the main cause of peoples dissatisfaction with the way this hero was balanced. Arc Warden is an Agility hero, that is played mainly as a core.ĭuring the last patches of Dota, Arc Warden was fairly unbalanced, and was considered by many to be overpowered! Therefore we will most likely see some changes, when it comes to Arc Wardens spells.